Campaign Seeds: Judges
A Judges-only PC group can have all sorts of adventures, as the campaign seeds The Good, The Bad, and The Ugly demonstrate.
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A Judges-only PC group can have all sorts of adventures, as the campaign seeds The Good, The Bad, and The Ugly demonstrate.
For GMs thinking of running an all-Anabaptist group of PCs, I present the starter seeds Deviation, Rebirth, and Revenge.
Fight Back, Turn the Other Cheek, and Go Your Own Way are bare-bones ideas intended to serve as seeds for any GM who wants to run a campaign built around Clanners.
The Scourgers are tailor-made for campaigns in which the PCs are all from the same Cult, as The Traitor, The Pregnoctic, and The Fearless demonstrate.
Even the end of the world isn’t too much for Nathaniel Best to handle. Or has fate finally caught up with him?
For Players and GMs, The Pale Bird lays out what being a Clanner is all about.
This is a wonderful video for many reasons, not least of which that it does not pretend to be impartial. It is deeply personal and affecting.
If you are thinking of running a campaign featuring only Chronicler PCs, the seeds Scan and Enhance, Escape and Evade, and Find and Retreive may provide some inspiration.