How to Be A Clanner
For Players and GMs, The Pale Bird lays out what being a Clanner is all about.
Sixmorevodka’s Degenesis stands apart from other tabletop roleplaying games for its next-level art, immersive worldbuilding, deep metaplot, mature themes, and avoidance of easy cliches. T2B provides context, ideas, tips, and more for this unique game world. Unless otherwise noted, all material here is fan-produced.
For Players and GMs, The Pale Bird lays out what being a Clanner is all about.
This is a wonderful video for many reasons, not least of which that it does not pretend to be impartial. It is deeply personal and affecting.
If you are thinking of running a campaign featuring only Chronicler PCs, the seeds Scan and Enhance, Escape and Evade, and Find and Retreive may provide some inspiration.
Heaven Sent, One Way or Another, and Destination Unknown are provided here to serve as inspiration for a Jehammedan-centered campaign.
There are more options for Neolybian campaigns than you might think, as the seeds To the Flock, A Failed Mission, and The Call of the Crow illustrate.
Though they tend to operate alone, an all-Scrapper PC group offers many opportunities. From Out of Nowhere, We’re Not Gonna Take It, and A Fine Day to Die may give you some ideas.
Sex & Candy, Cause & Effect, and Guns & Ammo are here to provide inspiration for an Apocalyptics-only campaign.
If you have been thinking about an Anubian-centered campaign, check out Land of Stories, Secret Journey, and Restless Qabis.