Good and Evil in Degenesis
This post is important to me because it attempts to articulate one of the core reasons why Degenesis provokes such devotion from fans, even if will never have a huge following.
Sixmorevodka’s Degenesis stands apart from other tabletop roleplaying games for its next-level art, immersive worldbuilding, deep metaplot, mature themes, and avoidance of easy cliches. Whether you’re already into Degenesis or just checking it out, T2B is a fan site that provides context, ideas, tips, and more for this unique game world.
This post is important to me because it attempts to articulate one of the core reasons why Degenesis provokes such devotion from fans, even if will never have a huge following.
The Roadmap project has resulted in six funded supplements so far.
The seeds Extractors, Merchants of Death, and Tunnel Rats are designed to stimulate ideas for GMs who are thinking of running a campaign set in Balkhan.
Fear, Avarice, and Vengeance are three seeds meant to help with ideas for a Pollen campaign.
While official material for Hybrispania is sparse, this Culture is fertile ground for a campaign. Black Marketeers, Contras, and Investigators may provoke ideas of your own.
A new Discord, started by yours truly, is here to serve the needs of Degenesis fans in the Americas.
Find out about the newest arrival on the Roadmap.
Characters and their relationships to each other are seldom simple in Degenesis.