Secrets of the Exalters
Exalt, its inhabitants, and the mighty Grindworks have always been mysterious and unknowable. The Exalters and Grindworks books manage to keep the mythic feel while providing a lot of detail.
Sixmorevodka’s Degenesis stands apart from other tabletop roleplaying games for its next-level art, immersive worldbuilding, deep metaplot, mature themes, and avoidance of easy cliches. T2B provides context, ideas, tips, and more for this unique game world. Unless otherwise noted, all material here is fan-produced.
Exalt, its inhabitants, and the mighty Grindworks have always been mysterious and unknowable. The Exalters and Grindworks books manage to keep the mythic feel while providing a lot of detail.
The latest supplement is hard core, in all the right ways.
In which your correspondent nerds out about paper, for very good reason.
This post is important to me because it attempts to articulate one of the core reasons why Degenesis provokes such devotion from fans, even if will never have a huge following.
The Roadmap project has resulted in six funded supplements so far.
The seeds Extractors, Merchants of Death, and Tunnel Rats are designed to stimulate ideas for GMs who are thinking of running a campaign set in Balkhan.
Fear, Avarice, and Vengeance are three seeds meant to help with ideas for a Pollen campaign.
While official material for Hybrispania is sparse, this Culture is fertile ground for a campaign. Black Marketeers, Contras, and Investigators may provoke ideas of your own.