The Scars section of Artifacts (p.24-41) provides tools for building cohesive player character groups. It also describes how player characters of the same Cult can come together as a group. Taking Scars as a start point, this and other Cult Campaign Seeds posts explore ideas for campaigns built around a single Cult.
The aim is to provide gamemasters with ideas that can be expanded, grafted into other campaign seeds, or otherwise altered as needed. With that in mind, here are some ideas for Chronicler groups.
Scan and Enhance
Briefing 793-82-0993-01 from ID 918-03-9342 Streamer Epoxy:
Security: Tier 3. Routine survey. Report via electronic communication authorized.
Personnel: Luminance. Tor. Vorbis.
Situation: North Purgare town of Lucatore is small but is culturally and economically significant to Anabaptist cult. Last geo-cultural-economic (Type 2) survey conducted seven years ago. Out of date and unreliable.
Mission: Travel to Lucatore. Conduct full Type 2 survey without reference to last updated survey. Focus on economic activity and cultural impact of Altair, town leader.
Supplies: Rations, binoculars x1, analog mapping kit x1, Drafts sufficient for travel to and from Lucatore, plus 10 days lodgings in the town.
Addendum: None.
Characters with the Concepts of Seeker, Chosen, Zealot, and Martyr have Affinity with this group, while Aversion greets those with Traveler and Adventurer Concepts.
Escape and Evade
Automated transcription of microphone recording JUS-83018334A from suit 833-A4 assigned to ID 982-32-3225 Mediator Ruby:
Sudo: “Grep, Ruby, can you hear me?”
Grep: ”Shh… keep your voice down. Palers not far.”
Ruby: ”They have been gone minimum 20 minutes. Watch indicates. Attacker that surprised Palers possibly killed them.”
Grep: “Unlikely. Highest probability Palers dispersed. Conforms to Paler tactical protocols. Will return shortly though. Must undo bindings.”
Sudo: “Used concealed blade to cut through rope. Moment.”
Rope-cutting noise
Ruby: “Appreciate… thank you, Sudo.”
[Rope-cutting noise]
Grep: “Appreciate.”
[Indistinct]
Grep: “After abduction in Bottomlands, Paler course and distance difficult to estimate. Our location unknown.”
Sudo, Ruby: “Confirm.”
Ruby: “Palers moved rapidly with assurance. Environment known to them. Risk of discovery high. Must evade rapidly.”
Grep, Sudo: “Confirm.”
Ruby: “We will escape. Follow me, my [indistinct].”
Characters with the Concepts of Mentor, Protector, Martyr, and Healer have Affinity with this group, while Aversion greets those with Abomination and Ruler Concepts.
Find and Retrieve
Briefing REDACTED from REDACTED:
Security: Tier 5. Spitalians, Judges, other allies no clearance. No disclosure about mission to anyone. Report in person when completed. No electronic communication authorized.
Personnel: Bitstream: Sanctioned. Risc: Sanctioned. Firewire: Sanctioned. This operation not official. These orders not being given.
Situation: 2592 advanced ELINT array placed 22k west of Algier. Provided high-value data until 19 hours ago. All signals now dead. Possibility: Array discovered. Lower possibility: Battery failure or array malfunction.
Mission: Mediterranean smuggler Leopard Uzma will convey by fast boat. Arrive at night. Determine cause. Repair array if damaged. If array discovered, determine method of discovery and location of array. Recover array. Smuggler will depart 0500 regardless team disposition.
Supplies: Rations, eCube, array schematics, electronic repair kit with spare parts specific to array.
Addendum: Ambition markers high in profiles. Leverage. Operate as single unit, benefit as single unit.
Characters with the Concepts of Creator, Conqueror, Visonary, and Ruler have Affinity with this group, while Aversion greets those with Defiler and Traditionalist Concepts.
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