It’s been exactly one year since Sixmorevodka made all Degenesis PDFs available for free on a massive, completely overhauled website. An awful lot has happened in those twelve months, as the graphic below illustrates.
If you’re coming to Degenesis from D&D in particular, there are a few aspects of the game that seem like what you’re used to, but are actually quite different. This five-minute primer from the ever-popular Gunsmile is excellent. I recommend it to anyone who is interested in playing Degenesis, and even to those who have been playing it for a while.
This is another on of those GM-only posts. Sorry, players. Here, check out this very cool video: the Making of Sacrifice Everything. Now back to you, GMs. If you’re thinking of running one or more of the Jehammed Trilogy adventures (In Thy Blood, The Killing Game, Black Atlantic), here are some tips. Note that these are based on my experiences running ITB and TKG – we haven’t made it to Black Atlantic yet.
It’s been more than a month since I started reading Justitian. I took people’s advice to heart and decided to read it from cover to cover, first starting with The Righteous Fist, then with Moloch. So seriously did I take that advice that I refrained from even downloading Moloch until TRF was over. After all, it seems it was conceived in that exact order, at least arranged in such a way; only after finishing Moloch I realized how important that was. Information is dispensed in a very particular fashion – definitely in a premeditated way. But hey, I’ll go back to that later.
Justitian is the heart of The Protectorate. The Spitalians exert a powerful influence here, and it is home base for Chroniclers and Judges. It’s also a two-volume Degenesis supplement that Sixmorevodka has released as two free to play PDFs. The Righteous Fist covers the city and other areas of the Protectorate, while Moloch describes over a hundred key NPCs and their connections to the city, to each other, and to the metaplot. Check out my review on Unpossible Journeys for more info about these tremendous books.
Welcome! I’m Erik, and over the last two or three years Degenesis, the primal punk tabletop RPG from Sixmorevodka has become something of an obsession. I’ve already written about it extensively at Unpossible Journeys, a tabletop RPG site I’ve been running since 2013. UJ covers a broad range of game styles and is intended to serve tabletop roleplayers of all kinds.