- basics 24
- gamemastering 9
- clanwars 3
- justitian 2
- africa 2
- hellvetics 2
- scrappers 2
- scourgers 2
- clanners 2
- stories 2
- purgare 1
- franka 1
- borca 1
- metaplot 1
- relaystationwest 1
- hybrispania 1
- pollen 1
- balkhan 1
- palers 1
- anubians 1
- apocalyptics 1
- neolibyans 1
- jehammedans 1
- chroniclers 1
- anabaptists 1
- judges 1
- spitalians 1
basics
Railroads & GM Prep
More Fantastic Fan Creations
Fan-Produced Supplements
A Different Kind of Degenesis Review
The Artbooks
Endings & Beginnings
Lex Talionis Has Arrived
Why Everyone Raves About the Supplements
Good and Evil in Degenesis
Crushing Roadmap Milestones
Eggciting News About the Pneumancers Supplement
Rollin’ on the Degenesis Autobahn
Roadmaps & Releases
Preparing Degenesis for Your Table
Character Creation: Session 0
From Fans, A Fractal Forest of Fantastic Forms
Free to Play Anniversary
It’s been exactly one year since Sixmorevodka made all Degenesis PDFs available for free on a massive, completely overhauled website. An awful lot has happened in those twelve months, as the graphic below illustrates.
Welcome to Cartagena
Character Creation: Part 1
If you’re coming to Degenesis from D&D in particular, there are a few aspects of the game that seem like what you’re used to, but are actually quite different. This five-minute primer from the ever-popular Gunsmile is excellent. I recommend it to anyone who is interested in playing Degenesis, and even to those who have been playing it for a while.
SMV is Turning the Dial to 11
Degenesis is for Playing
Cult Ranks
Gearing Up to Run Degenesis
A Brief Intro to Degenesis
gamemastering
Playing The Jehammed Trilogy
On Location: The Loire Route
On Location: The Stukov Desert
Secrets of the Exalters
Starting a Campaign with Seeds
Relationship Status: It’s Complicated
GM Notes: In-Session Information Flow
Tips for Running the Jehammed Trilogy
This is another on of those GM-only posts. Sorry, players. Here, check out this very cool video: the Making of Sacrifice Everything. Now back to you, GMs. If you’re thinking of running one or more of the Jehammed Trilogy adventures (In Thy Blood, The Killing Game, Black Atlantic), here are some tips. Note that these are based on my experiences running ITB and TKG – we haven’t made it to Black Atlantic yet.
Planting NPCs Early
clanwars
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The Righteous Book: A Justitian Review
It’s been more than a month since I started reading Justitian. I took people’s advice to heart and decided to read it from cover to cover, first starting with The Righteous Fist, then with Moloch.
The Latest from Justitian
Justitian is the heart of The Protectorate. The Spitalians exert a powerful influence here, and it is home base for Chroniclers and Judges. It’s also a two-volume Degenesis supplement that Sixmorevodka has released as two free to play PDFs. The Righteous Fist covers the city and other areas of the Protectorate, while Moloch describes over a hundred key NPCs and their connections to the city, to each other, and to the metaplot. Check out my review on Unpossible Journeys for more info about these tremendous books.